
REM
How to Play
A/D — Move
Left Click — Attack
Space — Jump
Objective
Improve the protagonist's sleep and go as far as you can. Defeat enemies during the dream to earn energy, which you can use to upgrade sleep duration, damage, and lives.
Sound
clock = https://freesound.org/people/InspectorJ/sounds/413410/
enemy attack = https://freesound.org/people/EminYILDIRIM/sounds/541479/
hurt player = https://freesound.org/people/micahlg/sounds/413186/
attack player = https://freesound.org/people/egomassive/sounds/536768/
sound track music: Marcos Moreno
Font: https://www.dafont.com/es/alagard.font
Art: Bralsoft
Programming: ShadowBlaXter
This game was made for the BitJam jam, whose theme was sleep
| Updated | 10 days ago |
| Published | 13 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | ShadowBlaXter, bralsoft |
| Tags | 2D, Incremental, Lovecraftian Horror, Pixel Art |
| Content | No generative AI was used |

Comments
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This was delightful!