How to Play

A/D — Move

Left Click — Attack

Space — Jump

Objective

Improve the protagonist's sleep and go as far as you can. Defeat enemies during the dream to earn energy, which you can use to upgrade sleep duration, damage, and lives.

Sound

clock = https://freesound.org/people/InspectorJ/sounds/413410/

enemy attack = https://freesound.org/people/EminYILDIRIM/sounds/541479/

hurt player = https://freesound.org/people/micahlg/sounds/413186/

attack player = https://freesound.org/people/egomassive/sounds/536768/

sound track music: Marcos Moreno

Fonthttps://www.dafont.com/es/alagard.font

ArtBralsoft

Programming: ShadowBlaXter


This game was made for the BitJam  jam, whose theme was sleep

Updated 10 days ago
Published 13 days ago
StatusReleased
PlatformsHTML5
AuthorsShadowBlaXter, bralsoft
Tags2D, Incremental, Lovecraftian Horror, Pixel Art
ContentNo generative AI was used

Comments

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This was delightful!